Fade the Board Game™ is a tile based action-adventure RPG for players 1-8 for ages 10 and up.

Version 1.8 of Fade the Board Game - (Check out those stickers on them dice!)

Version 1.8 of Fade the Board Game - (Check out those stickers on them dice!)

I began developing Fade the Board Game in 2017 while riding the train home from work. Fade was an idea I had after years of playing board games with friends and family. I had two main objectives when I set out to develop it, the first was to keep it simple. There are so many board games out there right now that are so incredible I can’t even begin to describe how happy it makes me. What made me less happy was trying to learn a new game with friends and the inevitability that their eyes would gloss over while reading the rules, so, so many rules. A lot of rules isn’t really a bad thing, but as working adults we didn’t want to spend 45 minutes just reading the rules. Could I make a game that you could learn or teach in 15 minutes? Maybe? Maybe.

The second goal was to make a game that more than 6 people could play. Our group of friends that play board games is roughly 14 people, with typically about 8 playing on a given night. This goal then became, can I also make it so that someone could come or go without interrupting the flow of the game, or feeling behind everyone else? Maybe? Maybe.

Truth be told, I had a secret third goal which was an action-adventure RPG that my wife would want to play. I grew up playing DnD and I loved the imagining of new words, the stories and people who populated it, possibilities were endless and I wanted her to share that world with me. I wanted her to help it grow and become something more amazing than I could ever create on my own.

Early screen grab of the instruction manual. (So Red!)

Early screen grab of the instruction manual. (So Red!)

Did I mention there was a super secret 4th goal? Look, don’t judge me for my super secret extra goals that I totally forgot to mention before. I wanted the pieces of Fade to have use outside of itself. I wanted the tiles to be used in a story or campaign that had nothing to do with our cards or mini’s. I wanted players to take the mini’s and characters into other worlds and give them life outside of the game. I wanted the health punch outs to be used to enhance other board games that didn’t have them but maybe could use them. I didn’t just want people to play our game, I want people to play more games, and if our game can help them do that, that’s all I’ll need to feel that Fade is a success.

The making of map version 2.0

The making of map version 2.0

So hopefully if you’ve made it this far, you’re curious to know more. You can follow us on instagram @attackoftheporter where you can sift through to see some of the things we’ve done there. You can also keep an eye out here in the future we’ll be posting updates and notifications of play tests in the area. I don’t know if I’ll ever seek out a publisher for Fade, but the challenge of creating it has been amazing and I can’t wait to play it or another game with you.